![]() ![]() A greater focus was placed on the story compared to previous entries, although the gameplay also saw new additions. Returning staff included director, designer and scenario writer Shouzou Kaga, composer Yuka Tsujiyoko, character designer Katsuyoshi Koya, and producer Gunpei Yokoi it would be the last game produced by Yokoi. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapons Triangle and Support systems, which directly impacted both gameplay and story.ĭevelopment began after the completion of Fire Emblem: Mystery of the Emblem. The story is told over two generations-the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. In the present, a cult working to revive Loptous stirs up war among the countries. ![]() Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform. Fire Emblem: Genealogy of the Holy War ( Japanese: ファイアーエムブレム聖戦の系譜, Hepburn: Faiā Emuburemu: Seisen no Keifu) is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. ![]()
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